
Pierce Brosnan followed up his first outing as 007 with three sequels of varying quality, with Tomorrow Never Dies, The World is Not Enough, and Die Another Day failing to live up to the promise of GoldenEye. Everything Or Nothing Gave Pierce Brosnan's Bond A Sequel Worthy Of GoldenEye
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It's certainly a great game, but there are arguably more authentic and compelling uses of the Bond license in the gaming medium, with Everything or Nothing the strongest example. Related: James Bond's Worst Video Games Ever, ExplainedĪlthough GoldenEye 007 is very much an icon of the Nintendo 64 and one of the most influential first-person shooters ever made, its reputation has overshadowed some of the stronger James Bond video games that were released in the years afterward. EA published Bond games with unique storylines before and after Everything or Nothing, but none were able to match the game's cinematic presentation, nor its varied approach to gameplay. Throw in a near ludicrous amount of action set-pieces for players to partake in, as well as some neat stealth and driving mechanics, and you're left with one of the best James Bond video games to date. It had its own killer theme song sung by Mýa, for starters, and featured Willem Dafoe in the role of the story's principal antagonist. Released during EA's tenure with the Bond license, Everything or Nothing was a third-person shooter that told its own completely unique Bond story, featuring the return of beloved characters from the series' past, as well as the likeness of Pierce Brosnan and other A-list talents.īrosnan was unfortunate not to receive a sequel worthy of his debut Bond flick, GoldenEye, during his time as 007, but Everything or Nothing comes mightily close.

Even though GoldenEye 007 is widely considered to be the best James Bond game ever released, James Bond 007: Everything or Nothingis secretly better.
